#include "GameOver.h"

Scene* GameOver::scene()
{
	Scene * scene = NULL;
	do
	{
		scene = Scene::create();
		CC_BREAK_IF(!scene);

		GameOver *layer = GameOver::create();
		CC_BREAK_IF(!layer);

		scene->addChild(layer);
	} while (0);

	return scene;
}

bool GameOver::init()
{
	bool bRet = false;
	do
	{
	} while (0);
	return bRet;
}